CamelEngine

Made for the Game Engines subject at CITM (Terrassa)

View the Project on GitHub AlexandruC5/CamelEngine

Camel Engine

Camel Engine is a game engine made in C and C++ for learning purposes. This engine is made for Game Engine subject in the 3rd year of Game Design and Development grade of CITM UPC. It has been done in a four month period and tries to be a basic Unity like engine with one high level system.

The high level system we had to implement its an audio engine called Wwise, so in this engine you are able to create audio listeners, audio sources and audio reverb zones to give audio to the games made with it.

Team Members

Pol Camacho

Contributions:

Alexandru Cercel

Contributions:

Marc Rosell

Contributions:

Game Objects Inspector actions

Actions in tabs:

Scene Saving

Importing Files

For proper file import it is recommended that the files are already inside the Assets folder before starting the engine. If they are not, files can be dragged and dropped onto the engine in order to be imported. One last way to import files is copying them in the Assets folder and push the Reload button under the Assets hierarchy in the Assets window. Even though fbx files can be imported directly dropping them onto the engine it is recommended that for textures they are first copied in a folder inside assets and then dragged onto the engine to acces the importing options.

Importing Options

There are plenty of importing options specially for textures. When the file is dropped onto the engine an importing window will pop up to select the desired options. The only model format supported is fbx so if a warning or error message is displayed saying that a file from a different format can’t be imported, this is the reason.

Camera Culling

Things to take into account

First Assignment

Second Assignment

Third Assignment

Audio Sub-System

Audio sub-system uses Wwise to read and use the audio banks.

Audio Listener

Audio Source

Audio Clip

Time to Swap

Play Stop

Mute

PlayOnAwake

Volume

Pitch

IsSpatial

Controls:

To freely move the camera in the scene, the scene window must be selected or focused.

Camera Controls:

Video

Video

Licenses

Copyright (c) 2020 Pol Camacho, Alexandru Cercel, Marc Rosell, Marc Pages Francesch

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files Genesis Engine, to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and /or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions :

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED ‘AS I’, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.